Do not render sidebar over menu dialog windows - #68
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Summary
Flip rendering order of sidebar and dialog windows when handling WM_PAINT to not overdraw the dialog. The sidebar painting is needed in this place to prevent rendering artifacts when changing between different menu dialogs. While the game is running the rendering of sidebar is handled elsewhere.
Behavior and compatibility
Bug fix to restore original behaviour and remove graphical artifacts.
Validation
Manual testing in GDI1 and skirmish mode.
Documentation
N/A, small visual change to restore original behaviour.
Checklist